In 2020, people spent $54B on skins, virtual goods, and extra lives in games like Fortnite & Candy Crush. It's one example of how fungible and non-fungible tokens enable an internet-native economy, says Patrick Rivera. And it's just the beginning. https://t.co/mB5MvE3TlL
— a16z (@a16z) Jun 26, 2021
from Twitter https://twitter.com/a16z
June 26, 2021 at 12:02PM
via IFTTT
No comments:
Post a Comment